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The comforts of home are the goals of most halflings
l iv e s : a place to se ttle in peace and quiet, far from
marauding monsters and clashing armies; a blazing fire
and a generous meal; fine drink and fine conversation.
Though some halflings live out their days in remote
agricultural communities, others form nomadic bands
that travel constantly, lured by the open road and the
wide horizon to discover the wonders o f new lands and
peoples. But even these wanderers love peace, food,
hearth, and home, though home might be a wagon
jostling along an dirt road or a raft floating downriver.
S m a l l a n d P r a c t i c a l
The diminutive halflings survive in a w orld full o f larger
creatures by avoiding notice or, barring that, avoiding
offense. Standing about 3 feet tall, they appear relatively
harmless and so have managed to survive for centuries
in the shadow of empires and on the edges o f wars and
political strife. They are inclined to be stout, weighing
between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy
cast, and their hair is usually brown or sandy brown
and wavy. They have brown or hazel eyes. Halfling men
often sport long sideburns, but beards are rare among
them and mustaches even more so. They like to w ear
simple, comfortable, and practical clothes, favoring
bright colors.
Halfling practicality extends beyond their clothing.
They’re concerned with basic needs and simple
pleasures and have little use for ostentation. Even the
wealthiest o f halflings keep their treasures locked in a
cellar rather than on display for all to see. They have
a knack for finding the most straightforward solution
to a problem, and have little patience for dithering.
K i n d a n d C u r i o u s
Halflings are an affable and cheerful people. They
cherish the bonds o f family and friendship as well
as the comforts of hearth and home, harboring few
dreams o f gold or glory. Even adventurers among
them usually venture into the w orld for reasons of
community, friendship, wanderlust, or curiosity. They
love discovering new things, even simple things, such
as an exotic food or an unfamiliar style o f clothing.
Halflings are easily m oved to pity and hate to see any
living thing suffer. They are generous, happily sharing
what they have even in lean times.
B l e n d i n t o t h e C r o w d
Halflings are adept at fitting into a community of
humans, dwarves, or elves, making themselves valuable
and w elcome. The combination o f their inherent stealth
and their unassuming nature helps halflings to avoid
unwanted attention.
Halflings w ork readily with others, and they are loyal
to their friends, whether halfling or otherwise. They can
display remarkable ferocity when their friends, families,
or communities are threatened.
Pa s t o r a l P l e a s a n t r i e s
Most halflings live in small, peaceful communities with
large farms and well-kept groves. They rarely build
kingdoms o f their own or even hold much land beyond
their quiet shires. They typically don’t recognize any
sort o f halfling nobility or royalty, instead looking to
family elders to guide them. Families preserve their
traditional ways despite the rise and fall o f empires.
Many halflings live among other races, where the
halflings’ hard work and loyal outlook offer them
abundant rewards and creature comforts. Some halfling
communities travel as a way o f life, driving w agons or
guiding boats from place to place and maintaining no
permanent home.
A f f a b l e a n d Po s i t i v e
Halflings try to get along with everyone else and are loath to
make sweeping generalizations— especially negative ones.
Dwarves. “Dwarves make loyal friends, and you can count
on them to keep their word. But would it hurt them to smile
once in a while?”
Elves. "They’re so beautiful! Their faces, their music, their
grace and all. It’s like they stepped out of a wonderful dream.
But there’s no telling what’s going on behind their smiling
faces— surely more than they ever let on.”
Humans. “Humans are a lot like us, really. At least some
of them are. Step out of the castles and keeps, go talk to the
farmers and herders and you’ ll find good, solid folk. Not that
there’s anything wrong with the barons and soldiers—you
have to admire their conviction. And by protecting their own
lands, they protect us as well.”
E x p l o r i n g O p p o r t u n i t i e s
Halflings usually set out on the adventurer’s path to
defend their communities, support their friends, or
explore a wide and wonder-filled world. For them,
adventuring is less a career than an opportunity or
sometimes a necessity.
H a l f l i n g N a m e s
A halfling has a given name, a family name, and possibly
a nickname. Family names are often nicknames that
stuck so tenaciously they have been passed down
through the generations.
Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich,
Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn,
Perrin, Reed, Roscoe, Wellby
Female Names: Andry, Bree, Callie, Cora, Euphemia,
Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela,
Portia, Seraphina, Shaena, Trym, Vani, Verna
Family Names: Brushgather, Goodbarrel, Greenbottle,
High-hill, Hilltopple, Leagallo
H a l f l i n g T r a i t s
Your halfling character has a number o f traits in
common with all other halflings.
Ability Score Increase. Your Dexterity score
increases by 2.
Age. A halfling reaches adulthood at the age of
20 and generally lives into the middle o f his or her
second century.
Alignment. Most halflings are lawful good. As a rule,
they are good-hearted and kind, hate to see others in
pain, and have no tolerance for oppression. They are
also very orderly and traditional, leaning heavily on
the support o f their community and the comfort of
their old ways.
Size. Halflings average about 3 feet tall and w eigh
about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Lucky. When you roll a 1 on an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.
Brave. You have advantage on saving throws against
being frightened.
Halfling Nimbleness. You can move through the
space o f any creature that is o f a size larger than yours.
Languages. You can speak, read, and write Common
and Halfling. The Halfling language isn’t secret, but
halflings are loath to share it with others. They write
very little, so they don’t have a rich body o f literature.
Their oral tradition, however, is very strong. Almost all
halflings speak Common to converse with the people
in whose lands they dwell or through which they
are traveling.
Subrace. The two main kinds o f halfling, lightfoot and
stout, are more like closely related families than true
subraces. Choose one o f these subraces.
L ig h t f o o t
As a lightfoot halfling, you can easily hide from notice,
even using other people as cover. You’re inclined to be
affable and get along well with others. In the Forgotten
Realms, lightfoot halflings have spread the farthest and
thus are the most common variety.
Lightfoots are more prone to wanderlust than other
halflings, and often dwell alongside other races or take
up a nomadic life. In the world o f Greyhawk, these
halflings are called hairfeet or tallfellows.
Ability Score Increase. Your Charisma score
increases by 1.
Naturally Stealthy. You can attempt to hide even
when you are obscured only by a creature that is at least
one size larger than you.
St o u t
As a stout halfling, you’re hardier than average and have
some resistance to poison. Some say that stouts have
dwarven blood. In the Forgotten Realms, these halflings
are called stronghearts, and they’re most common
in the south.
Ability Score Increase. Your Constitution score
increases by 1.
Stout Resilience. You have advantage on saving
throws against poison, and you have resistance
against poison damage.

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