Dragonborn (Common to Restricted)

Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Dragonborn have a strong sense of duty and belonging. Their society is made up of clans who protect and give purpose to their own. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.


Proud Dragon Kin

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6 1/2 feet tall and weighing 300 pounds or more. Their hands and feet are strong, talon like claws with three fingers and a thumb on each hand. The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor; bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Self-Sufficient Clans

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races or even from the gods.


Dragonborn in Living Realms.


It’s easy to assume that a dragonborn is a monster, especially if his or her scales are of a chromatic heritage. Unless the dragonborn starts breathing fire and causing destruction, though, people are likely to respond with caution rather than outright fear. It is not too uncommon to see a black or red dragonborn in a larger city. Living productive lives, contributing to society and their clan. There may be prejudice but it isn't widespread. For the most part people accept dragonborn in all inhabited cities.
The 18 clans are spread all over the living realms each has its own goals and diplomatic standing in the world. Each are also very organized and well structured. Every member of each clan knows what is expected of them and if not will be instructed accordingly. Each clan has an ancestral heritage that is prominent. (When you pick your Draconic Ancestry below you can choose one of the clan names associated with it.)
It is rare but there are also dragonborn who are not part of a clan. These dragonborn either left their clan willingly for personal reasons, have been cast out of their clan for dishonoring the clan or are offspring of clanless parents. All clanless dragonborn are called bezonian they even use Bezonian as their clan name. Pretending to be part of another clan is considered one of the worst crimes a dragonborn can commit, its a sure way to become a Bezonian. If a Bezonian has done something substantial to bring honor back to his clan it isn't unheard of for a Bezonian to gain his clan name again. The quest to gain ones' clan name back has produced some of the most honorable dragonborn to live.

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutch mates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

  • Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh. Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
  • Female Names: Akra, Biri, Daar, Farideh, Harann, Flavilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
  • Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous
  • Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit
  • Clanless Name: Bezonian


Dragonborn Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Draconic Ancestry You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your clan, breath weapon and damage resistance are determined by the dragon type, as shown below. Each ancestry has 3 to 4 different clans they are known to belong to, choose your clan from the list of names.


Black - Acid 5 by 30 ft. line (Dex. save)
Clans - Delmirev, Kepeshkmolik, Norixius, Verthisathurgiesh

Blue - Lightning 5 by 30 ft. line (Dex. save)
Clans - Clethtinthiallor, Linxakasendalor, Turnuroth

Brass - Fire 5 by 30 ft. line (Dex. save)
Clans - Delmirev, Kerrhylon, Linxakasendalor

Bronze - Lightning 5 by 30 ft. line (Dex. save)
Clans - Daardendrian, Kimbatuul, Norixius, Shestendeliath

Copper - Acid 5 by 30 ft. line (Dex. save)
Clans - Clethtinthiallor, Nemmonis, Ophinshtalajiir, Verthisathurgiesh

Gold - Fire 15 ft. cone (Dex. save)
Clans - Drachedandion, Myastan, Turnuroth, Yarjerit

Green - Poison 15 ft. cone (Con. save)
Clans - Daardendrian, Kimbatuul, Ophinshtalajiir, Yarjerit

Red - Fire 15 ft. cone (Dex. save)
Clans - Fenkenkabradon, Myastan, Nemmonis, Shestendeliath

Silver - Cold 15 ft. cone (Con. save)
Clans - Fenkenkabradon, Kepeshkmolik, Prexijandilin

White - Cold 15 ft. cone (Con. save)
Clans - Drachedandion, Kerrhylon, Prexijandilin

  • Clan Specialty. You gain proficiency in a skill or tool associated with your clan. You can read more on Dragonborn Clans here.
  • Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
  • Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
  • Alignment. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.
  • Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
  • Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
  • Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.



Draconians (Restricted)
(Draconians are restricted to evil campaigns and even then you need to get permission from your Dungeon Master. With the fast flight speed and spell like abilities this is a very powerful race compared to others. Your DM may not allow this race for players.)

The followers of the evil goddess Takhisis learned a dark ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.

Draconian Traits
Draconians get all the same dragonborn traits with some exceptions.

  • Draconic Ancestry You have draconic ancestry. Choose one of the five types of metallic dragons. Your magical abilities are linked to your draconic ancestry.
  • Alignment All draconians are evil. The magic use to make draconians corrupted them.
  • Size. Draconians are the same height as normal Dragonborn but weigh less, standing well over 6 feet tall and averaging around 175 pounds. Your size is Medium.
  • Flight Draconians all have wings and their bodies are slimmer than other dragonborn to accommodate for flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing heavy armor.
  • True Death Draconians are cursed dragonborn. Their life force is so twisted by evil magic they cannot be resurrected or brought back by any other means. In addition when they die they turn to stone along with any foreign objects currently in their flesh.
  • Magical ability You know a cantrip. Once you reach 3rd level, you can cast a first level spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast a second level spell once with this trait, and you regain the ability to do so when you finish a long rest. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus.

Auraks (Gold)
Cantrip True Strike
3rd level Chromatic Orb
5th level Invisibility


Baaz (Brass)
Cantrip Fire Bolt
3rd level Chromatic Orb(always fire)
5th level Scorching Ray

Bozak (Bronze)
Cantrip Shocking Grasp
3rd level Chromatic Orb(always lightning)
5th level Misty Step

Kapak (Copper)
Cantrip Acid Splash
3rd level Chromatic Orb(always acid)
5th level Melf's Acid Arrow

Sivak (Silver)
Cantrip Ray of Frost
3rd level Chromatic Orb(always cold)
5th level Magic Weapon

Racial Feat

Your Dragonborn character has access to the following special racial feat. This is not a free racial feat you need to take it when you gain the option to gain a feat or an ability score increase.

Improved Breath Weapon Dragonborn with this feat learn how to control their breath weapon as a result it is bigger and more powerful.
Prerequisite: Dragonborn (with a breath weapon)

  • Deep Breath Your breath weapons range is 40 feet if it is a line and 20 feet if its a cone.
  • More Intense You can add your con modifier to your breath weapons damage.
  • Hard to Resist The save DC vs. your Breath Weapon equals 10 + your Constitution modifier + your proficiency bonus.

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