Aarakocra
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Aarakocra (Aarakocra is a restricted race ask your DM if its okay to play it)

Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world beyond—from the boundless vistas of the Elemental Plane of Air. They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien.

Beak and Feather

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From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing upright, aarakocra might reach 5 feet tall, and they have long, narrow legs that taper to sharp talons.
Feathers cover their bodies. Their plumage typically denotes membership in a tribe. Males are brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with distinct tribal variations.

Sky Wardens

Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound people forced to live and toil on the ground.

Avian Mannerisms

The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the sky, they often do so near pools where they can catch fish and bathe themselves.
Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a human might through facial expressions and gestures. An aarakocra might become frustrated with people who fail to pick up on the nuances; an aarakocra’s threat might be taken as a jest and vice versa.
The idea of ownership baffles most aarakocra. After all, who owns the sky? Even when explained to them, they initially find the notion of ownership mystifying. As a result, aarakocra who have little interaction with other people might be a nuisance as they drop from the sky to snatch livestock or plunder harvests for fruits and grains. Shiny, glittering objects catch their eyes. They find it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop homes, they appear alert, with eyes moving and bodies ready to take flight.

Homelands

Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to pursue enemies or thwart their foes’ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on their own plane and establish nests in high mountains or in the canopies of old forests.
Once tribes of aarakocra settle in an area, they share a hunting territory that extends across an area up to 100 miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines. The eldest acts as leader with the support of a shaman.

Great Purpose

Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an exceptional circumstance for an aarakocra to leave his or her tribe and undertake the adventurer’s life. Neither treasure nor glory is enough to lure them from their tribes; a dire threat to their people, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, some aarakocra have sworn vengeance to a green dragon who slaughtered their tribe. Most have moved on and began accepting the culture of the Realms. Some have become useful contributions to society. One family of aarakocra started a delivery service another became messengers for a king, both families are thriving. All aarakocra from this tribe still remember or have heard of what the Green Dragon took form them. Exceptional individuals who took the oath might quest to seek out and defeat the dragon.
Second, aarakocra are sworn foes of elemental earth, in particular, gargoyles. The Aarakocra word for gargoyle is loosely translated as “flying rock,” and battles between aarakocra and gargoyles have raged across the Elemental Planes of Earth and Air, occasionally spilling into a world on the Material Plane. Aarakocra on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.

Aarakocra in Living Realms

Never well established, aarakocra had only two major colonies: One in the ?????? Mounts within the ?????? and another in the ?????? Mountains on the ??????.
Those colonies established in the ?????? Mounts, were ever a secretive and guarded people, only spotted during their flights over the ??????. A cruel and rapacious green dragon nearly wiped out the population and scattered the survivors. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North for signs of their foe. The colony is now gone, most PC's that play aarakocra were once from this colony.
Their only remaining settlement lies on the slopes of ?????? southernmost mountains. ?????? is home to a few hundred aarakocra who guard a portal leading to the Elemental Plane of Air. Recently, aarakocra elders detected changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds, the aarakocra of the Realms travel freely to the Elemental Plane of Air. Their home is well guarded, ?????? is more like a defensive outpost than a settlement. They won't let just anyone use the portal.

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Aarakocra Names

As with much of their speech, aarakocra names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. When interacting with other races, aarakocra may use nicknames gained from people they meet or shortened forms of their full names.

• Male and Female names: Aera, Aial, Aur, Deekek, Errk, Heehk, Ikki, Kleeck, Oorr, Ouss, Quaf, Quierk, Salleek, Urreek, or Zeed.


Aarakocra Traits

As an aarakocra, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an aarakocra requires special consideration by your DM.

• Ability Score Increase. Your Dexterity score increases by 2.

• Age. Aarakocra reach maturity by age 3. Compared to humans, aarakocra don’t usually live longer than 30 years.

• Alignment. Most aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic.

• Size. Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

• Speed. Your base walking speed is 25 feet.

• Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

• Talons. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.

• Language. You can speak, read, and write Common, Aarakocra, and Auran.



Subraces

There are three main subraces of aarakocra though there are rumors of others.
Choose one of the subraces.


Skixies

These aarakocra have wings attached to their arms. They cannot use their arms to carry heavy objects while flying so their legs are equipped to do the heavy lifting and are more dexterous. They can only wield weapons with their feet while flying.
Skixies tend to look like vultures. Colors tend to be brown red and white. Skixies can eat almost anything.

  • Ability Score Increase. Your Constitution score increases by 1.
  • Scavenger Resistance You gain immunity to disease and gain resistance to poison.



Oussix

The Oussix look like owls. Colors range from white brown and some blues.

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Darkvision Thanks to your large eyes, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.



Eassix

The Eassix look like eagles. They are a bit more muscular than other aarakocra. Colors range from white brown and yellow

  • Ability Score Increase. Your Strength score increases by 1.
  • Superior vision You have superior vision in the daylight. You gain proficiency in Perception.

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